Present a Session

STEM stakeholders, including K-12 educators and administrators, higher education faculty and students, and those representing nonprofit organizations, government agencies and other STEM groups, are invited to submit applications to present at Bridging the Gap.

Presenters are asked to share resources and best-practices in STEM education. Presentations should be interactive and engaging and should foster collaboration between North Carolina’s K-16 STEM education communities.  

Submit an Application

Before You Apply

  • Review the Presentation Categories to determine the category to which you’d like to apply.
  • If your presentation is approved, each person who will be physically present for your presentation must purchase a conference registration. Up to 3 presenters for each approved presentation will receive a 40% registration discount. (This is in addition to any “early bird” rates that may be in effect for all conference registrants.) A special code to receive this discount will be included in each presenter acceptance email. Please note that the additional 40% discount is limited to individuals listed on the presentation application. Student presenters are not eligible for this discount. Also, presenter discounted registrations are not eligible for the Buy 3 Get 1 Free discount.
  • Please note that, if applicable to your presentation category, each room will be equipped with a projector, laptop, WiFi and microphone. You are responsible for supplying any other materials, such as printed copies of your presentation.

Important Dates

June 15, 2018

  • Last day to submit applications

July 13, 2018

  • Applicants will be notified whether they have been accepted by this date

August 24, 2018

  • Deadline for presenters to register for the conference or presentation will be cancelled.

Presentation Categories

Putting Research to Work

50-minute presentation

Connects higher education researchers with K-12 educators to explore the practical application of learning theory and current research in classroom instruction. Sessions may include:

  • The science of learning in the real world
  • Applying research to personalized learning
  • Free and open resources, textbooks, materials and courses
  • Curriculum mapping and authentic higher education experiences
  • Contextualized instruction
  • Higher education collaboration opportunities
  • Blended environments and classroom community connections

Critical Skills for Critical Times

50-minute presentation

Explores how to prepare students for the information environment in which they live and addresses practical applications and knowledge related to critical thinking, training and development for students and educators. Sessions may address:

  • Media and digital literacy
  • Communication, critical thinking, collaboration and creativity
  • What we believe about critical thinking skills and why
  • Deeper learning: 22nd century skills

STEM Learning for the Whole Child

50-minute presentation

Recognizes the complex environments in which educators must work while empowering students with the latest STEM learning. This track views learning from a whole child development perspective. Sessions may include:

  • STEM assessment: formative and summative
  • Supporting learning, informing instruction and creating intrinsic motivation
  • Integrating creativity in the hard sciences with STEAM
  • The intersection of inquiry, standardized assessment and the ESSA
  • Social-emotional learning and whole child development
  • How to communicate high expectations in the classroom
  • Developing student motivation, efficacy and perseverance

The Classroom of the Future

50-minute presentation

Proposes alternative classroom designs that encourage active learning and development. This track focuses on emerging pedagogies and technologies designed to activate learning in new and meaningful ways. Sessions may include:

  • Alternative classroom design
  • Gamification of learning
  • The future of coding in the classroom
  • The tools, mindset and materials of makers
  • Makerspaces and virtual labs
  • Augmented reality
  • STEM video games
  • Artificial intelligence

Teacher Delight

50-minute presentation

Explores the recipe for redefining the teacher role in the classroom and ways teachers can feel supported and empowered in their work. Sessions may address:

  • Redefining the teacher role: moving from lecturer to facilitator
  • Communication and partnering with parents
  • Professional development and capacity building
  • Fundraising and obtaining the resources necessary for your STEM program
  • Grant and foundation programs that support educators
  • STEM discoveries: fascinating new findings

Universal Design for STEM Learning

50-minute presentation

Explores ways to design a STEM learning experience that meets the unique and differentiated needs of all children in the classroom. Leveraging the latest research in universal lesson plan design, educators will learn how to develop lessons and activities that work for all students. Sessions may address:

  • Serving K-12 gifted students
  • Serving K-12 students with disabilities
  • Pedagogies for mentoring underrepresented students in higher education
  • Reaching low SES (socioeconomic status), rural, urban and minority students

Industry at the Table

50-minute presentation

Provides a seat for educators to hear the latest from industry leaders about their specific workforce needs both now and in the future. This track focuses on exploring the connections between education and the world of work through industry insight. Sessions may include:

  • Career and Technical Education (CTE)
  • Industry involvement in the classroom
  • Future workforce needs
  • Specific STEM industry needs
  • Extreme vertical alignment
  • Digital disruption
  • Connecting education and employment
  • Entrepreneurial design for teaching
  • Automation and artificial intelligence
  • Career readiness and employability

Hands-On, Minds-On Instructional Practices

50-minute presentation

Provides K-12 teachers with inquiry-based, hands-on activities that can be used in the classroom. These interactive presentations will provide practical guidance for incorporating STEM in the classroom using cross-content integration and hands-on activities. Sessions may include:

  • Strategies for building bridges across contexts and disciplines
  • Design thinking in the classroom
  • Problem- and project-based learning (PBL)
  • STEM to STEAM, STREAM, or STEMM: adding to the relevancy of learning
  • Instructional design innovations
  • Vertical alignment
  • The student-centered classroom
  • Teaching tools for differentiated instruction
  • STEM strategies and implementation
  • Mathematical connections to the real world
  • STEM in elementary education: bringing science back into the curriculum
  • Grand challenges and critical thinking in the classroom
  • Citizen science and the K-12 classroom
  • Online crowdfunding for classroom needs

Outreach Expo

10-minute, rolling presentation that is repeated multiple times during a 50-minute “expo” plenary session

Provides attendees from higher education and informal/other STEM groups who are looking to share research outcomes and finished products with an opportunity to:

  • Disseminate deliverables from grant-funded research activities
  • Disseminate STEM education resources
  • Disseminate STEM curricula
  • Promote museum and other informal STEM outreach opportunities
  • Promote STEM programs for K-12 teachers and students
  • Promote products in the final stages of development
  • Promote offerings from university centers and institutes
  • Promote partnerships for ongoing and future programs with K-12 teachers and students

Make and Take Expo

10-minute, rolling presentation that is repeated multiple times during a 50-minute “expo” plenary session

Provides K-12 teachers with low-cost, inquiry-based, hands-on activities that can be used in the classroom. These interactive presentations will provide practical guidance for incorporating STEM in the classroom using cross-content integration and hands-on activities. Sessions may include:

  • Strategies for building bridges across contexts and disciplines
  • Design thinking in the classroom
  • Problem- and project-based learning (PBL)
  • STEM to STEAM, STREAM, or STEMM: adding to the relevancy of learning
  • Instructional design innovations
  • Vertical alignment
  • The student-centered classroom
  • Teaching tools for differentiated instruction
  • STEM strategies and implementation
  • Mathematical connections to the real world
  • STEM in elementary education: bringing science back into the curriculum
  • Grand challenges and critical thinking in the classroom
  • Citizen science and the K-12 classroom
  • Online crowdfunding for classroom needs